Checked September 17, 2026

Aniimo Twine & Catching Guide

Twine lets you become a collected Aniimo and use its abilities. For movement, Emberpup’s Hustle trades stamina for speed, while Nimbi’s Puff Up offers a higher jump and one airborne dash. Those published ability descriptions help you choose what to inspect before an obstacle.

Unofficial player guide, based on the linked official records.

Official developer-letter lineup of Aniimo companions
Official companion artwork. The ability comparison below uses the linked Basic Form entries, not this image as gameplay evidence.

Two concrete abilities to check before you Twine

The official overview connects Twine with the skills of Aniimo you have collected. The current Wiki supplies these specific mobility descriptions:

Aniimo / formPublished mobility abilityWhat that helps you check
Emberpup — Basic FormHustle increases movement speed while consuming stamina.For ground travel, compare the speed benefit with the stated stamina cost. The entry gives no travel-distance or speed measurement.
Nimbi — Basic FormPuff Up increases jump height and allows one dash while airborne.For a jump, inspect this mobility option rather than choosing from the Support role label alone. One dash does not establish continuous flight.

These are interpretations of official descriptions, not a ranking or a tested traversal route. The entries have separate form tabs; a name match alone is not enough to assume the same ability description.

Read mobility, traits and combat skills separately

Open the correct form, then start with the field that matches your problem. On Emberpup’s Basic Form page, Mobility contains Hustle. The fire/DPS labels classify the creature but do not describe how fast it moves.

For combat, read the actual skill description and its condition. Emberpup’s Fire Bolt says to hold the skill button to aim; Nimbi’s Shrouded in Mist trait activates after four basic attacks and is consumed by a skill to enhance its effects. These examples explain why an element or role label alone cannot tell you how an action works.

  1. Choose the collected Aniimo and form you are checking.
  2. For an obstacle, read Mobility; for an attack, read Skill Details and any relevant Trait condition.
  3. Match the action to the current in-game controls. The linked records do not establish a universal keyboard/controller binding, a Twine unlock route or all resource costs.

Follow the worked example for finding and reading an official entry

Catching chooses a companion; Twine uses its abilities

The two tasks use different information. To understand a capture attempt, identify whether the target is outside combat, in combat or defeated. The published formula then selects the appropriate factors: back attack outside combat, HP in combat, and a separate defeated-target case.

There is no standalone Twine multiplier in that formula. Do not infer a capture bonus from becoming an Aniimo or from its DPS/Support label.

Read the catch-chance formulas, item multipliers and capture-prohibited states. The detailed numbers stay on that page rather than being repeated here.

Player questions

What does Twine do in Aniimo?

Twine lets you become an Aniimo you have collected and use its abilities for exploration, puzzles and combat. Choose by the ability you need, then check the specific form’s entry.

Which example helps with jumping?

The official Nimbi Basic Form entry says Puff Up increases jump height and allows one airborne dash. It does not specify an unlimited flight duration or a guaranteed route to every ledge.

Does Twine itself raise catch chance?

The published catch formula does not list a standalone Twine multiplier. Catch chance depends on the applicable item, level, combat state and status factors; see the separate catch-chance guide.

Official references

Checked September 17, 2026. Ability descriptions are official documentation; movement, dama