Aniipod multiplier
The official table lists Aniipod ×1, Aniipod Pro ×1.5, Aniipod Hyper, Trace and Mega ×2, while Aniipod Ultra and Sparkling Cube are listed as guaranteed success. Tumbler is ×2, or ×6 on Wild Surge targets.
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The official Aniimo Probability Details page describes catching as a formula built from a base chance and several situation-dependent multipliers. This guide turns those published inputs into a preparation checklist without promising a universal result.
Unofficial fan-made guide. The formula below is transcribed and explained from the current official source; it is not a report of hands-on testing by this site.

The formula changes with the capture situation. First, the game checks whether the target can be caught at all; if not, the chance is set to 0%.
| Situation | Published formula | What changes |
|---|---|---|
| Outside combat | Base Chance × Aniipod × Level × Back Attack × Special Status | Back attack applies only under the conditions listed by the official source. |
| In combat | Base Chance × Aniipod × Level × HP × Special Status | HP is used instead of the outside-combat back-attack factor. |
| Target defeated | Defeated Base Chance × Aniipod × Special Status | This is a separate published case, not a general rule for every target. |
1 + Character Base Catch Bonus. The applicable area/template row is configured data, not something this guide can infer from the target's level.These are the factors most useful for understanding why two capture attempts can have different published chances. They are not a recommendation to spend a specific item or follow an untested route.
The official table lists Aniipod ×1, Aniipod Pro ×1.5, Aniipod Hyper, Trace and Mega ×2, while Aniipod Ultra and Sparkling Cube are listed as guaranteed success. Tumbler is ×2, or ×6 on Wild Surge targets.
A target no more than 10 levels above the character is ×1. At 11, 12, 13, 14 and 15+ levels higher, the listed multipliers are ×0.8, ×0.6, ×0.4, ×0.2 and ×0.1. A higher character level adds no extra catch bonus.
In combat, the official table lists an HP multiplier from ×0.8 at 100% HP up to ×2 at 0% HP. Outside combat, a valid server-confirmed back attack is ×1.5 for a standard Aniipod; other cases are ×1.

Status is not a simple “add every bonus together” step. The official details specify how competing status multipliers are selected and when the formula can be overridden.
If any active status multiplier is below 1, the lowest multiplier is used. If all active multipliers are at least 1, the highest bonus is used. For example, Sleep ×2 together with Alerted ×0.9 resolves to ×0.9.
Some states, including an existing owner and other capture-prohibited conditions, set the chance directly to 0. A target that cannot be caught should not be treated as a low-percentage target.
For certain story-related Aniimo, the result can be forced to succeed or fail. The official page also lists forced back-attack and outside-combat outcomes.
Use the published formula as a decision aid, then confirm the current official page when a patch or system change may affect your target.
Confirm that the target and its current state are catchable. Do not assume every story target, defeated state or special encounter follows the same path.
Decide whether the attempt is outside combat, in combat or a published defeated-target case. That determines which factors belong in the formula.
Area tiers, template configuration, status behavior and forced outcomes can change. Record the official checked date before relying on older notes.
Review Twine basics →Use the official Index →Short answers for players who need to understand the formula before looking for a calculator or build recommendation.
The official formula uses a base chance plus modifiers such as the Aniipod, level difference, HP or back attack, and special status, depending on the capture situation.
No. Some targets can be capture-prohibited, and story-related forced outcomes can override the formula. A final chance of 100% or higher is listed as guaranteed.
The official details list a back-attack multiplier outside combat for a standard Aniipod when the server confirms the attack came from behind. Tumblers do not receive that bonus.
The current official source supports the formulas and multiplier tables used on this page. This page does not claim an independent gameplay test, a complete catch database or a working calculator.
Official source for the current catch formulas, base chance tables, item multipliers, HP, back attack, status, forced outcomes and final-check behavior.
Open official formula ↗The existing guide explains the high-level relationship between Twine, collection and catching while keeping hands-on claims separate.
Open Twine guide →Formula pages and live game behavior can change. Recheck the official source after updates instead of carrying forward an old percentage table.
Review beta context →Lucky strikes and Prismana Flow: encounter triggers versus capture odds