Aniimo Holo-Battle Interlink: Team Setup, Stars & Rewards
Home / Checked October 8, 2026
Holo-Battle Interlink counts your best Star Rank on each of three routes. Reach Trailblazer I to unlock it, then enter during the announced Thursday 04:00–Monday 03:59 window. You can play with a four-player team or AI teammates. Replaying a route helps your own milestone total when you improve its saved best; it does not add every run’s stars together.
Use the checks below to choose your next run. The official notice does not give a separate regional table for this weekly mode, so confirm the activity’s in-game timer before planning around another server’s clock.

Check the party before entering
- Check the title gate: the official September 23 notice names Trailblazer I. A displayed level recommendation is a separate check from unlocking the mode.
- Put your intended field fighter first: the recorded Battle Mode rules use Twine combat with one main Aniimo and three support Aniimo. Support slots use their core skills and return control to the main fighter; their rules list no HP. Check the first slot before confirming.
- Review the route’s Alpha and mechanics: in four-player co-op, the Team Leader selects the pre-battle buffs. Agree on the route with the leader before locking the setup.
- Plan for the main fighter going down: the recorded rules allow team revives in non-solo challenges. Having three support slots does not mean three independent field fighters will keep attacking after the main fighter loses combat ability.
GameWith’s September 30 guide and game-rule screenshots ↗ support the slot and revive details. Its recorder says the mode was not open during recording; those screenshots document rules, not a demonstrated winning strategy. This site has not played the mode.
Which stars count toward rewards?
Add the three saved route bests for the current reward period. Keep a simple note of each best before queuing again, then compare the result with the next milestone on your own reward screen.
| Illustrative run | Saved route bests | Combined total |
|---|---|---|
| Starting record | 9 + 18 + 12 | 39 |
| Replay the first route for 7 | 9 + 18 + 12 | 39 — the earlier best remains |
| Replay the first route for 11 | 11 + 18 + 12 | 41 — an increase of 2 |
These are arithmetic examples, not observed results or a promise of a reward at 41 stars. If your next displayed milestone is 40, the last run would cross it; the 7-star replay would not. The increase is the new best minus the old best, rather than all 11 stars from that run.
GameWith’s recorded route screen shows caps of 15, 30 and 15 stars, totaling 60. Treat that as a recorded lineup: use the caps and milestones shown in your current cycle if its routes change. A route you have not completed contributes no recorded best, so filling that gap can matter more than a small gain on an already strong route.
Choose the next run by what is missing
| Your situation | Useful next action |
|---|---|
| One route has no saved result | Attempt that route first to establish its contribution to the combined total. |
| You are below a reward milestone | Subtract your saved total from that milestone. Look for a route where you can realistically gain those missing stars; a repeat below your best will not close the gap. |
| Your own best is already strong | Helping another Pathfinder improve their Star Rank can earn Support Rewards. The rule is tied to improvement, so do not assume every repeat pays. |
| You are entering with AI | Use the same route and reward checks. AI is an entry option, not evidence that the encounter will award maximum stars. |
An October 3 player discussion describes missed encounter mechanics and difficulty reaching a route’s full stars with AI. It is a prompt to read the current mechanic instructions, not proof of a universal build, bug or guaranteed fix.
Weekly rewards and a missing activity
The notice says both Star Rank Rewards and Support Rewards reset weekly. Check them separately before the current window ends: your own combined route record and helping another player improve are different reward paths. The recorded Highest Score and Rewards rule says period rewards settle when you leave the mode, so exit a completed run and inspect its result.
If Interlink is missing, check Trailblazer I and the activity timer first. Do not use the Egg Heist Chaos unlock as its requirement, or assume the ordinary Holo-Battle Simulator is the same weekly activity. If the title and time both match but the screen remains unavailable, record your server, client version and exact message for official game support.
For other event dates, use the September update schedule. For the transformation mechanic itself, see Twine basics.